3D Computer Graphics And Virtual Reality

dc.contributor.authorBranislav Sobota
dc.date.accessioned2024-02-28T07:52:54Z
dc.date.available2024-02-28T07:52:54Z
dc.date.issued2023
dc.description.abstractThis chapter is dedicated to the description of 3D computer graphics used for the needs of virtual reality. Virtual reality (VR) is the use of computer technology to create a 3D virtual environment. The chapter presents some graphical features used in an environment as well as an explanation of good design practice. The chapter contains also the description of lighting settings, 3D objects/models and virtualization sequence, camera, and scenes where the wheelchair simulator is used as an example of the implementation environment.
dc.identifier.urihttps://idr.informaticsglobal.com/handle/123456789/52748
dc.languageEnglish
dc.publisher*
dc.subjectComputers
dc.subjectInformation Technology
dc.title3D Computer Graphics And Virtual Reality
dc.typeBook Chapter

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