3D Computer Graphics And Virtual Reality
dc.contributor.author | Branislav Sobota | |
dc.date.accessioned | 2024-02-28T07:52:54Z | |
dc.date.available | 2024-02-28T07:52:54Z | |
dc.date.issued | 2023 | |
dc.description.abstract | This chapter is dedicated to the description of 3D computer graphics used for the needs of virtual reality. Virtual reality (VR) is the use of computer technology to create a 3D virtual environment. The chapter presents some graphical features used in an environment as well as an explanation of good design practice. The chapter contains also the description of lighting settings, 3D objects/models and virtualization sequence, camera, and scenes where the wheelchair simulator is used as an example of the implementation environment. | |
dc.identifier.uri | https://idr.informaticsglobal.com/handle/123456789/52748 | |
dc.language | English | |
dc.publisher | * | |
dc.subject | Computers | |
dc.subject | Information Technology | |
dc.title | 3D Computer Graphics And Virtual Reality | |
dc.type | Book Chapter |
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